Analysis of NFT uplink game development mode - Hua
Blockchain is an underlying protocol that supports the development and customization of meta universe system and z-pole form. NFT encrypts assets with unique value (non homogeneous value) and uses blockchain technology to make them 100% non counterfeit or pirated, so as to ensure the security of digital works of art.
The factor that affects the price of assets made into NFT is the relationship between supply and demand in the market. Defi is built based on blockchain and can be combined like Lego blocks. Using blockchain technology, all "intermediary" roles in traditional financial services are replaced by codes, so as to realize the cost performance matching of financial service efficiency and cost.
In the NFT art world cryptovoxels, the encrypted land has almost sold out. The project is favored by encryption artists. By building a gallery, users can directly buy NFT works displayed. Every encryption artist hopes that his works can get better display opportunities, so the location of the gallery is very important, and these lands themselves are NFT.
In addition, the NFT project "magic core" launched by Tencent in China has encrypted the collection of "Thirteen invited quotations records". Alibaba has also launched a trading market dedicated to NFT art, which has displayed many NFTs, such as Star Wars illustrations and paintings of the West Pearl Tower. Although the two do not meet the attributes of decentralization and secondary trading, and only provide collection value, they can be regarded as an active attempt by large domestic manufacturers in the direction of NFT.
Looking at the current domestic blockchain games, dozens of them have appeared in recent six months, but most of them are pet nurturing games with pictures and text description rules, which have little entertainment value. It is also reported on the Internet that a blockchain pet keeping game can be copied in only about five days. It is conceivable that the blockchain game copied by such a simple method is difficult to be well designed and can not attract players. There are other categories of blockchain game segments, such as real estate games. Users can use tokens in the game scene, buy land, services and products in the virtual world, obtain property rights, and build buildings on their own land. However, such games are rare in China.
The combination of blockchain and games should have used blockchain technology to improve the convenience and effectiveness of game digital asset management, so as to improve the overall use feeling of players. However, the current domestic mainstream practice is to reluctantly implant blockchain technology with simple and rough games in order to find suitable landing applications for blockchain technology, This "blockchain for blockchain" approach undoubtedly deviates from the design intention of the game itself from the source, which is actually a pain point for the domestic blockchain game industry.